We decided to do these events to provide a platform in these special times, where people from all over the world can come together and talk about Covid-19, the lockdown, the protests, riots, and transformation.
We are the experts in this field and we organize events in which people from all over the world can participate, from their living room, with the feeling of real presents, with each other in one environment. Without necessarily needing VR goggles, it can be done from your laptop or PC. This way promotes innovation, health care, education, inclusion, and the reduction of the ecological footprint. We also know that our initiative during the Corona Crisis can help prevent depression and loneliness.
This is an open discussion, not a therapy session.
Dana-Maria aka CaptainVR is the Team Leader of the Educators in VR vCoaching and Personal Development team, and she brings her evangelism in using virtual reality for coaching, training, and therapy applications to help people "captain their own lives." The research and application of virtual reality is a powerful tool for helping people to confront fears, build life skills, reduce stress and boost immune systems, and become more effective in their professional lives and work.
This is an open discussion not a therapy session.
Educators in VR is dedicated to integrating VR, AR, and XR into education and business. Join us for a welcome to the new educational year and to learn more about Educators in VR, their projects, and how to become involved.
Educators in VR started in AltspaceVR when educators came together to solve their common challenges, and has grown to over 2,500 members from around the world, 16+ Team Projects (special interest groups), and they host over 600 free and paid workshops, training, classes, and conferences annually in VR.
Educators in VR hosts free and paid workshops and classes weekly covering a wide variety of educational topics including workshops on VR, AR, XR, and MR in education in AltspaceVR, ENGAGE, VirBELA, and other social and virtual platforms to support education in VR, AR, and XR.